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Showing posts with label Reviews. Show all posts
Showing posts with label Reviews. Show all posts

Saturday, January 19, 2019

Castlevania: Symphony of the Night-- Game Review


I just finished playing Castlevania: Symphony of the Night, considered by many to be the best game in its series and one of the best classic Play Station games of all time  (Ranked #1 on this list of best PS1 games, #1 on this list of best PS1 games, #119 on this list of best classic retro games of all time, #12 on this list of top 100 video games of all time…). This game was released in 1997, just over two decades ago. I didn't think I was ever going to play it. I would sigh forlornly at the beautiful artwork and internally accept that this game would be out of my reach. But THEN! Then it was re-released for the PS4 (alongside Rondo of Blood) which meant I could play it without having to buy any outdated hardware. It felt a little too good to be true, but here I am, having played Symphony of the Night!
        To preface: This game was the Trope Codifier for the "Metroidvania" genre. Metroidvanias are a type of action-adventure based off of the style of Metroid and some Castlevania games, especially this one. Metroidvanias are characterized by guided non-linear gameplay that involves a lot of backtracking and exploring secret areas to get better equipment and progress. Symphony is the go-to example for this type of game. Some of the things I loved about my favorite game, Undertale, include non-linear gameplay, random secrets that you have to go out of your way to find, a hidden second half that you accomplish certain tasks to unlock, memorable soundtrack that uses leitmotif, and multiple endings, all of which were made popular by this game.
        Unlike Undertale, this game has a relatively simple story that only surfaces occasionally. The basic story is this: Richter Belmont (from Rondo of Blood) defeats Dracula at the start of the game, but then goes missing. A girl called Maria Renard goes into Dracula's castle to look for him, followed by Dracula's half-vampire son, Alucard. Alucard tried to shut himself away in a coffin for permanent hibernation, but woke up to try to destroy his father. I am so glad I watched the TV show before playing this game, because that meant I was familiar with the whole backstory about Lisa's death. It made some scenes (especially the battle with the succubus and the final battle with Dracula) much more emotionally impactful than the would have been. Instead of feeling like I was missing something, I felt appropriately like my heart was getting ripped out. So, I highly recommend you watch the show before playing this! The voice acting in this game is well-known to be terribly cheesy. The voice-acting for this version comes from the 2007 PSP version and is therefore slightly less terrible than the original, though that means it unfortunately does not include the infamous line, "What is a man? A miserable little pile of secrets!" This was the first game in the Castlevania series that does not star a Belmont as its protagonist, but I think playing as a (half-)vampire is SUPER cool! Alucard has all these awesome spells (that are super difficult to use, but it's so satisfying whenever I'm successful and I hear "SOUL STEAL!"), and he can TURN INTO A BAT! And if you have the bat familiar equipped, you get a trail of little bats following you around and it's so CUTE! Alucard is awesome. ♥
        This game was designed to be kinder to new players, so I'm glad I played this before Rondo of Blood (even though Rondo of Blood comes first chronologically). Some old hands at Castlevania say that it's too easy. Thank god. I still found it very difficult at times, because I had to get used to the controls (and there was no tutorial, at all) and at some points in the game, mostly the beginnings of the first and second half, I found myself unable to go a few feet without dying and felt like I was just trying to last between save points. Overall, I was very well matched to the difficulty of this game. It was challenging, but only a few times did it become so grueling it stopped being fun. Once I got the controls down, it was very exciting to explore the castle and find more secrets! Enemies also got easier and easier to kill, so there was a definite sense of getting stronger overtime. Despite being 20 years old, the game does not feel too dated. I mean, it feels a little dated, but not so much so that it distracts from the gameplay. The sprite art and animation holds up really well and still looks beautiful. (Not so much the early PS 3D for the castle interludes.) Much of this game (and the whole Metroidvania genre) is about discovery: finding your way through a mysterious and dangerous world to collect stuff, gain powerups, and fight through to the golden ending. I can see why this game was so popular and so lauded!
        I only have a few critiques: This was the first game in the series to introduce RPG elements, and among those elements were armor, weapons, and potions that could counter specific kinds of enemy attacks (fire, ice, lightning, dark, holy, etc). These were mostly useless. Drinking the potions and equipping the armor did not make a significant enough difference in battles, making them feel pointless. For example, drinking the "resist stone" potion should make it easier to shake free at least, if not resist petrification entirely. It doesn't. There's no noticeable difference. Maybe part of this is the limitations of coding at the time, but overall I wished they were more useful. Related to that, as fun as it was to go through the castle finding secret areas, a lot of the weapons and armor you find isn't useful because they're a downgrade from the weapons you already have, or otherwise not useful. You start getting an abundance of weapons and healing items rather late in the game, right when you don't need them. What's the point of equipping that kind-of-cool sword if I've already got the Alucard sword? Those are minor complaints, though!
        So why is this in with all the Goth Stuff? ...Just look at that ARTWORK! Candles, castles, bats, a big moon, and a brooding half-vampire bishonen staring intently with a sword. But aside from that, this game does have an overall gothy feel to it, just by it's nature. You're a vampire prince traveling through a spooky castle filled with skeletons, demons, monsters, and other spooky creatures. The atmosphere and design of this game are what made it for me, and part of the reason I wanted to play it in the first place. The backgrounds are gorgeous-- the dark-toned statues of angels and demons in the Marble Gallery, the stained-glass windows in the Royal Chapel, the dark elegance of Olrox' Quarters... Don't be so focused on killing monsters that you forget to take in the beauty of the backgrounds. Also, shoutout to the music! The longer I played, the more I loved the soundtrack. (My favorite tracks are "Moonlight Nocturne," "Dance of Pales," and "The Tragic Prince.") The soundtrack definitely helps enhance the atmosphere. Spooky imagery is everywhere, so if you're a Goth who likes video games and you have a PS4, this is a classic that's more than worth it. As a Gen Z'er with no nostalgic appeal playing a 20-year-old game and thoroughly enjoying it, I can safely say that it stands the test of time!
Next on my list of PS4 games to play (apart from Rondo of Blood, of course) is Hollow Knight, another, much more modern Metroidvania that looks equally spooky!

The Cabinets of Doctor Arcana: Game Review


I had been eagerly awaiting the release of The Cabinets of Doctor Arcana, a puzzle game by Joseph Vargo. Just think! A puzzle game by Joseph Vargo! After having solved six of the puzzles hidden in Nox Arcana CD cases, of course I was going to download an entire point-and-click game of similar puzzles with a Nox Arcana soundtrack! I like playing spooky point-and-click games anyway. I play a lot of "escape the room"-style games on my desktop, and tend to go for Halloween-themed ones, because atmosphere. Atmosphere is a thing this game does well, between the music and the visuals. My first playthrough of this game took nine hours, but now it takes about four hours.
        The story is pretty simple. You enter the abandoned manor of the vanished magician Doctor Arcana, are presented with a challenge by his ghost (or disembodied voice, at least), and have to solve all of his puzzles and uncover his secrets, or die trying. The puzzles themselves range from pleasantly fun to excruciatingly difficult. (I can't look at a scarab beetle without getting anxious.) They get easier on repeated playthroughs, but some are still challenging even then. Some of them involve encrypted languages, like the ones in the albums. The game expands on Theater of Illusion's lore... a bit... but doesn't actually use any tracks from the album. (I'm kind of mad that "Mysterium" wasn't used.) Most of the tracks are new, with two from Legion of Shadows. I wish there were more of them, because listening to the same loop for hours gets a bit old after a while, and Nox Arcana has such as huge selection! Vargo's paintings appear throughout the game as decorations on the walls and sources of clues, with the player character's hilarious commentary in their journal. There are a few things that only Nox Arcana fans will pick up on! Altogether, it was worth waiting for. I'm not sure if this game would appeal to everyone who isn't a diehard Nox Arcana fan, but I do recommend it to anyone who likes puzzles and has a dark aesthetic.

Here are some visuals:

Unfortunately, this one is not free to play. It's $15 on Steam. (I'm not being paid to advertise it.)

Fallen London: Game Review

  Fallen London is a desktop RPG, which you can find here: www.fallenlondon.com This is a fascinating and mysterious game that I would recommend to any Goth.


      
In this game, you are a citizen in an underground, fantasy version of Victorian London. London has been "stolen by bats," brought into an underground world called the Neath, and slowly adapted to its new surroundings. Throughout this game, you gain qualities, which allow you to complete tasks: Watchful, which allows you to spy on people (represented by an owl), Shadowy, which allows you to steal from people (represented by a cat), Dangerous, which allows you to fight people (represented by a bear), and Persuasive, which allows you to manipulate people (represented by a fox). Okay, that was an oversimplification, but this game still kind of encourages you to be a bad person, which is kind of fun! The devious persona you build lets you be who you are in the dark. The worldbuilding is incredibly detailed and clever, with mysterious secrets manifesting themselves at every turn. Come to Veilgarden and sample the mushroom wine, and the prisoner's honey, which allows you to experience your dreams. Play some Knife-and-Candle at Watchmaker's Hill. Do some archeology in the Forgotten Quarter and learn about the cities that came before. This game is truly voluptuous. Its writing style is enrapturing and beautiful. It calls you "delicious friend," its logo is a top hat with eyes and little fangs, and you can have a Sulky Bat as a pet! Currently, I am a compelling, sagacious, and irrisistable individual of mysterious and indistinct gender. Why "mysterious and indistinct gender," you may ask? "My dear sir, there are individuals roaming the streets of Fallen London at this very moment with the faces of squid! Squid! Do you ask them their gender? And yet you waste our time asking me trifling and impertinent questions about mine? It is my own business, sir, and I bid you good day."

A significant part of this game, especially its worldbuilding and backstory, is Lovecraft-esque cosmic horror-- eldritch entities and abominations, ruined cities, madness, and information that mankind was not meant to know. (I mean, come on, there's even a tentacle in the promo art). If you like Lovecraft, you would probably enjoy this game. Not all of Fallen London revolves around the cosmic horror thing, but DON'T SEEK MR. EATEN'S NAME. 

For a game that's mostly text on a screen, it's very atmospheric.

Though the app no longer exists, the soundtrack is still fantastic:
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